![]() The original SMB2 that was released in the US was a port of a game known in Japan as Doki Doki Panic, featuring non-Mario characters, but similar gameplay and levels.This is the original sequel to Super Mario that was deemed too similar and too difficult to the original for US release. This is the official, real, honest to goodness Super Mario Brothers 2. 2 (later released internationally as Super Mario Bros.: The Lost Levels) to be too difficult and too similar to its predecessor for release outside of Japan, Yume Kōjō: Doki Doki Panic was cosmetically modified to become what had essentially been the original concept of Super Mario Bros. After Nintendo of America found the Japanese version of Super Mario Bros. The characters, enemies, and themes of the game were meant to reflect the mascots and theme of the festival. Not part of the Mario series, this game was cobranded with Fuji Television’s media technology expo, called Yume Kōjō (“Dream Factory”). The original prototype concept later became Yume Kōjō: Doki Doki Panic for Family Computer Disk System. engine which was released in Japan as Super Mario Bros. This technologically ambitious concept was postponed in favor of a simpler cosmetic upgrade to the original Super Mario Bros. was conceived as a vertically scrolling, two-player, cooperative-action prototype. ![]()
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